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Welcome to the Resolution Games blog!

Hi Resolution 2022
Team Resolution

Hi Resolution 2022

It is that amazing time of year where Resolutioners from all around the world get to partake in the ultimate combination of work and play at our annual off-site, Hi Resolution! This year we packed our bags and medieval themed costumes to head off to a magical castle in the humble Swedish town of Vadstena.

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Calling Rust from C# in Unity
Martin

Calling Rust from C# in Unity

As mentioned before, we use the Rust programming language to implement some of the functionality of the tool in one of our games. The name of the game has now been released -Ultimechs - and we recently published a gameplay reveal trailer.While we use Rust for the core gameplay, we still use Unity for everything else in the game. Unity has excellent support for rendering the graphics, interfacing with the audio system, reading input from different kinds of controllers, and building for different platforms. We still want to use Unity as a familiar tool for many things, so only the logic for the gameplay and network connectivity is written in Rust. The reasoning behind using Rust for those things were mentioned in the previous blog post, so now is the time to go deeper into the technical details about how we mix Rust and C# code.

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Demeo’s First Anniversary: A Look at the Evolving UX/UI of The Game
Team Resolution

Demeo’s First Anniversary: A Look at the Evolving UX/UI of The Game

Today is the first anniversary of the launch of Demeo, and what a year it has been! We released to rave reviews, shipped two additional adventures, won the overwhelmingly humbling award of VR Game of the Year by The VR Awards and most recently expanding to an audience outside VR with Demeo: PC Edition. This is just the beginning for our dear game. To celebrate, we’re taking this moment to look back and give you a behind the scenes peek into the design journey of Demeo from our UI/UX Designer Conor’s perspective.

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VR Games are Becoming the Norm;  Here’s What Happens Next
Tommy Palm

VR Games are Becoming the Norm; Here’s What Happens Next

Having started Resolution Games in 2015, I’ve had the opportunity to be a part of today’s modern VR industry since its inception.

With the industry as firmly established as it is today, game developers are collectively coming to an understanding of what works and what doesn’t for VR games. Now truly compelling gaming experiences that just happen to be in VR are readily available.

So where do we go from here?

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Challenges and takeaways of implementing Meta’s Passthrough API in Blaston
Luis

Challenges and takeaways of implementing Meta’s Passthrough API in Blaston

Luis “Luigi” is a Game Programmer on Blaston. He has a background working as a game developer generalist since 2014, developing applications mostly targeted for VR platforms. In October 2021 he moved from Brazil to Sweden and joined Resolution Games. Here he shares his experience of implementing the brand new Passthrough API feature in Blaston for Meta Quest 2.

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Why We Think Everyone Should Host a Game Jam
Team Resolution

Why We Think Everyone Should Host a Game Jam

At Resolution Games we love game jams. We host them at our office and you can often find out employees participating in them with other organizations. We hosted our first game jam in two years this past January. As a company, we value game jams because they are a good opportunity to take a break from our normal tasks, play around with new game ideas and technologies and collaborate with colleagues that aren’t on our normal teams.

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“Taking the VR Gaming Throne”
Tommy Palm

“Taking the VR Gaming Throne”

Each and every year, Fast Company publishes a list of the world’s Most Innovative Companies. It’s a list that nearly every company wants to appear on, but so few ever get the chance. At Resolution Games, we are incredibly humbled and honored to be included in this year’s selection of the world’s most innovative AR and VR companies.

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The Tiny Approach to the Metaverse
Tommy Palm

The Tiny Approach to the Metaverse

The “metaverse” is everywhere you look these days, and it seems like the tech community is largely in agreement that it will exist in some form or another someday. Today though, it’s still very much in its infancy. That in itself makes it an exciting time, with many questions left unanswered in terms of just what the metaverse should look like; how it will grow and take shape, as well as how companies and brands will participate in a way that’s truly meaningful for the next generation of digital citizens.

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From Game Development To Marketing, How I Found My Place In The Games Industry
Defur

From Game Development To Marketing, How I Found My Place In The Games Industry

I’ve been approached many times both offline and online with the question “How do I get into the games industry?". This is a very interesting question because it’s different for everyone. For me, working with games has always been a lifelong dream and that question was something I thought about a lot during my childhood.

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Guest User

Reality Check: Where We’re Headed in 2022

Industry musings to mark our 7th anniversary

January 2022 marks the seventh anniversary of Resolution Games. When we first opened the studio, the modern market for VR had barely taken its first steps. Google Cardboard had launched a few months before, Oculus had just released their second development kit (DK2), and all we had to keep us going was a wealth of games industry experience and our unbridled optimism about what the future of VR could be.

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