Hej Resolution

Welcome to the Resolution Games blog!

Tommy Palm

2021 at Resolution Games

It would be hard to look back at a year like 2021 without remembering just how difficult “the new normal” has been for everyone involved. The challenges we’ve collectively faced since early 2019 have turned “living through unprecedented times” into a common sentiment. And while I remain optimistic about seeing a light at the end of the tunnel, I’m also mindful of the scars that so many of us will carry with us long into the future — and the lessons we’ve learned as a result.

Read More: 2021 at Resolution Games
Redesigning The Blaston Tournament Interface - A UX/UI Case Study
Guest User

Redesigning The Blaston Tournament Interface - A UX/UI Case Study

Hello everyone! I'm Conor, a UX Designer at Resolution Games and today, I'm going to walk through a recent redesign I did for Blaston's Tournament UI (now called Seasonal Challenges).

At Resolution Games, UX is involved through all the process of development, from initial brief from the game designers to implementation with programmers and artists.

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Immersive Sound In VR
Linus

Immersive Sound In VR

Hi everybody, my name is Linus and I work as Audio Director at Resolution Games. More practically speaking it means that I am responsible for all the music and sounds in our games and trailers. I make the sound design, music composition and audio implementation in Unity, from an early draft on the piano to a fully implemented orchestrated score in-game.

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Creating In-game Achievements to Enhance Player Experience (Part 2)
Fredrik

Creating In-game Achievements to Enhance Player Experience (Part 2)

Hi, it’s me, Fredrik (Game Designer), back again with more information about how we created the achievements in Cook-Out: A Sandwich Tale. As I mentioned in my first blog post, we created many varied types of achievements for players to unlock to help them advance in the game and promote certain types of behavior such as team play or making friends. Here’s an inside look into even more reasons why we created the achievements you can find in the game today.

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Hi Resolution 2021 - Two Days of Teamwork, Collaboration and Bonding
Natalie

Hi Resolution 2021 - Two Days of Teamwork, Collaboration and Bonding

Picture this: It’s a rather early morning. You should be getting ready to do your first stand-up but instead, you are standing by Nybrokajen, in Stockholm ready to take the boat out to our venue for our first in-person Hi Resolution off-site since the pandemic started. The boat is chartered, and our Project Manager David, Operations Manager Emma, and People & Culture Intern Anita are welcoming you onto the boat.

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From Sketching to Rendering - A Look at How Concept Artists Work at Resolution Games
Rustan

From Sketching to Rendering - A Look at How Concept Artists Work at Resolution Games

Hi there! My name is Rustan and I am Resolutions Concept Art Line Manager. I’ve been with the company since 2015 and I’m currently working on a new, exciting IP. At Resolution we take a lot of pride in creating beautiful and immersive art for our games, and I thought it might be interesting to broadly describe how we work as concept artists.

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Community Managers: Building a Bridge Between Players and Developers
Ciwiel

Community Managers: Building a Bridge Between Players and Developers

If you’re active in a game’s community channels you’ve likely seen a Community Manager chime in with announcements, support help and answers to everyone’s most burning questions. From writing tweets and livestreaming to providing feedback to developers and providing support to players, community managers hold many roles and are a vital part of the game’s team.

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