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2021 at Resolution Games

It would be hard to look back at a year like 2021 without remembering just how difficult “the new normal” has been for everyone involved. The challenges we’ve collectively faced since early 2019 have turned “living through unprecedented times” into a common sentiment. And while I remain optimistic about seeing a light at the end of the tunnel, I’m also mindful of the scars that so many of us will carry with us long into the future — and the lessons we’ve learned as a result.

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Redesigning The Blaston Tournament Interface - A UX/UI Case Study
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Redesigning The Blaston Tournament Interface - A UX/UI Case Study

Hello everyone! I'm Conor, a UX Designer at Resolution Games and today, I'm going to walk through a recent redesign I did for Blaston's Tournament UI (now called Seasonal Challenges).

At Resolution Games, UX is involved through all the process of development, from initial brief from the game designers to implementation with programmers and artists.

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Immersive Sound In VR
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Immersive Sound In VR

Hi everybody, my name is Linus and I work as Audio Director at Resolution Games. More practically speaking it means that I am responsible for all the music and sounds in our games and trailers. I make the sound design, music composition and audio implementation in Unity, from an early draft on the piano to a fully implemented orchestrated score in-game.

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Creating In-game Achievements to Enhance Player Experience (Part 2)
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Creating In-game Achievements to Enhance Player Experience (Part 2)

Hi, it’s me, Fredrik (Game Designer), back again with more information about how we created the achievements in Cook-Out: A Sandwich Tale. As I mentioned in my first blog post, we created many varied types of achievements for players to unlock to help them advance in the game and promote certain types of behavior such as team play or making friends. Here’s an inside look into even more reasons why we created the achievements you can find in the game today.

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Hi Resolution 2021 - Two Days of Teamwork, Collaboration and Bonding
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Hi Resolution 2021 - Two Days of Teamwork, Collaboration and Bonding

Picture this: It’s a rather early morning. You should be getting ready to do your first stand-up but instead, you are standing by Nybrokajen, in Stockholm ready to take the boat out to our venue for our first in-person Hi Resolution off-site since the pandemic started. The boat is chartered, and our Project Manager David, Operations Manager Emma, and People & Culture Intern Anita are welcoming you onto the boat.

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Community Managers: Building a Bridge Between Players and Developers
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Community Managers: Building a Bridge Between Players and Developers

If you’re active in a game’s community channels you’ve likely seen a Community Manager chime in with announcements, support help and answers to everyone’s most burning questions. From writing tweets and livestreaming to providing feedback to developers and providing support to players, community managers hold many roles and are a vital part of the game’s team.

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The Inner Workings of a Blaston Bot
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The Inner Workings of a Blaston Bot

Hi! My name is Simon Cutajar, and I’m one of the game programmers at Resolution Games. I’ve spent the last year using Unity and C# to work on different aspects of Blaston. Today, I thought I’d delve into some of the problems that needed to be solved when writing virtual reality AI bots for Blaston.

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It’s Our Favorite Holiday - National Video Game Day
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It’s Our Favorite Holiday - National Video Game Day

It’s no secret that we love video games. We not only make them, we also play them in our free time. So when National Video Game Day comes around we celebrate by playing games and also reflecting on our experiences in game development. Here’s a look at some of our first experiences in the field.

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